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Aim game test takes your overwatch sensitivity
Aim game test takes your overwatch sensitivity










aim game test takes your overwatch sensitivity

Tracking is beneficial for many stream-based heroes, such as D.VA, Zarya, or Symmetra.1:1 tracking is the most consistent form of aiming.However, because many Overwatch players fully understand this concept, hitscans also rely on flicking to match how sporadic and inconsistent the enemy team’s movements can be.

aim game test takes your overwatch sensitivity

A player that can identify and match the movements of their opponents will be able to develop the muscle memory capable of connecting headshots a majority of the time. Much of tracking consists of understanding the movements of the variety of heroes in the game, including how they jump, crouch, and reside in their unique abilities. The first and most commonly seen form of aim is called tracking, and describes when a player maintains an object in the center of their screen, identified by the crosshair. While not quite as visually impressive as the “click heads, get kills” philosophy of hitscan, projectile weapons are some of the highest impact, and most damaging in the game, creating a need for both styles of weapons, as both rely on the aim of the player to be effective and consistent. While the goal of mastering hitscan heroes typically centers around following the enemy with either consistent tracking or flicking, projectiles require preemptive coordination, where the player predicts the future positioning of an enemy, as well as the speed which it will take their projectile to reach the spot, and, if timed properly, they should have a direct hit.

aim game test takes your overwatch sensitivity

Projectile heroes include Pharah, Ana (unscoped), Bastion (in tank mode), D.VA (outside of mech), Doomfist, Echo, Genji, Lucio, Mei (alternate fire), Mercy, Orisa, Roadhog, Symmetry (alternate fire), Zenyatta, Hanzo, Junkrat, Sigma, Torbjorn, Zarya (alternate fire). Projectile heroes all have primary (or alternative) fires that take time to reach their target, which is determined by the travel speed specific to their weapon. When faced against a hitscan opponent, it is best to move in this sporadic manner, inconsistently ducking and spamming “A” and “D” to quickly strafe and avoid predictive hitscan shots. Hitscan players are primarily concerned with clicking heads and reactive, mechanical tracking which means a lot of following the enemy inside the crosshair, and repositioning based on the sporadic movements of the enemy. While some of these heroes are best used for different purposes, all of their primary fires act as hitscan, meaning that timing and the positioning of the mouse is key in hitting their target. Heroes with hitscan weapons include Ashe, McCree, Ana (scoped in), Widowmaker, Baptiste, Bastion, D.VA, Reaper, Soldier: 76, Sombra, Tracer, and Wrecking Ball. Hitscan heroes are primarily what people are talking about when they discuss proper aim in the game since their primary fire takes no time to hit its target (as soon as the left mouse is clicked there is impact).












Aim game test takes your overwatch sensitivity